I’m a Technical Animator with a focus on animation pipeline and rigging tools. I find it incredibly satisfying to find clean and efficient solutions to complex problems. Besides animation support I often work on custom shaders, modeling tools and game programming.
I studied animation at the Massachusetts College of Art and Design, where I helped lead the MassArt Game Design Club. Since graduating I’ve worked as a contractor for AAA game projects. Most recently I supported the animation team at Avalanche Studios for the release of Just Cause 4. Previously I have also worked with Harmonix for Rock Band 4.
Beyond that, I primarily work on my own game projects as well as lead the animation department for Skywind.
Oh and for those interested, this is how I built this website.